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CHAOS:
A Fantasy Adventure
by Bacardi Jim
November 20, 2004
Released:
1996
Developers:
New
York University & Gray Matter Studios
Publisher:
HarperCollins Interactive
What do the weather,
the stock market, leaves, sea coasts and the nervous system all have in
common? (Besides all being
things which conspire against yours truly.)
Give up? Each of
these has been studied in an attempt to define and understand the
relatively new branch of mathematics/physics known as Chaos
Theory. You might
remember having heard Chaos Theory mentioned if (when) you saw
Jurassic
Park.
The so-called “Butterfly Effect” in which the flapping of a
butterfly’s wings can impact the weather has been used in at least two
other adventure games. But CHAOS
may be the only adventure game ever to fully immerse itself in the
deeper mysteries and applications of Chaos Theory.
Developed by arts and technology departments at NYU, CHAOS
is one of those rare edutainment titles that is actually interesting in
its “edu-“ and
long on “-tainment.”
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The
story starts out fairly simply with some familiar sci-fi touches.
You, the generic first-person-perspective-faceless-nameless hero,
get a
vidphone call from your rich Uncle Prospero.
It seems he has a hankering to see his “only living
relative.” Since the only
other message waiting on your answering machine is from a surly
collection agent for the Virtual Environment-of-the-Month Club reminding
you that you owe them several thousand credits, you have every reason in
the world to stay in your uncle’s good graces.
You, after all, live in a tiny trailer and apparently subsist on
leftover pizza. If you want
to remain attached to your kneecaps, you’d better hightail
it to your uncle’s mansion which is “just a short drive up the
coast.” This short drive
takes up the first two-thirds of the game.
At each step of the way, your journey is interrupted.
You find you must get your uncle’s experimental weather control
station operational, record a hit song, take a seemingly endless drive
up a fractal coastline and assist an eccentric botanist all before you
even reach Uncle Prospero’s mansion.
Once there, your troubles aren’t over.
You will have to dabble as an immunologist, a neurosurgeon and a
stockbroker before you get into your uncle’s good graces.
The
Butterfly Effect
Each
of the puzzles and pit stops through the game is related (though
sometimes only tangentially) to some aspect or example of Chaos Theory.
To help you out, you are provided with a futuristic PDA-cum-vidphone.
At the beginning of the game, you are able to download (from an
infomercial, no less) a serious but superficial primer on Chaos Theory.
More helpful and vastly more entertaining is the journal of his
experiments and theories that your uncle uploads to your PDA.
Each entry relates to one of the way stations on your trip and
provides authentic
examples of real world analyses and theories. (You can find a
list of the real source materials on the PDA as well.)
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Reading
the journal is not essential to helping you through most of the game’s
puzzles. Only one puzzle
actually requires a hint from
the journal, and that hint is actually pretty obscure and non-intuitive
in how it is applied. However,
the journal is packed with enough humor that you will want
to read it all the way through. (Rand
Miller could learn a thing or two from CHAOS.)
Most helpful of all are the brief phone calls you receive from
Uncle Prospero, who will give you a little nudge sometimes if you seem
stuck. These are mixed in
with the sarcastic calls he makes when you get too
stuck.
And
it is possible to get
completely stuck in CHAOS.
That damn collection agent will show up if you spend too much
money in any one spot, ready to electronically drain your entire bank
account. If he doesn’t
get you, it is possible to lose your entire savings in the stock market.
It is even possible to blow yourself up early in the game.
As with most adventure games, the rule is save often.
However, some bugs can develop if you have a lot of saved games,
so you are best off using them judiciously and overwriting older saves
that you are certain you no longer need.
Bugs
in general, and not just butterflies, are one
of the few drawbacks to CHAOS.
It utilizes QuickTime 2.0 (optionally installed with the game)
and an ancient version of Macromedia Director that frequently leads to
stuttering during the FMV sequences and an occasional script error.
Some of these script errors can be ignored, but some are
game-stoppers. From my own
experience with QuickTime, I am guessing that some of these may be
related to conflicts in varying versions of QuickTime.
Your safest bet may be to either 1) ignore the fact that the game
installer fails to recognize that you have a current version of
QuickTime on your computer, decline to install Version 2.0, and try to
play the game with your current version, or 2) do a complete
uninstall of your current version of QuickTime (which includes manually
finding and deleting a lot of files and .dll’s)
before installing CHAOS and
then let it install Version 2.0.
A
Chaotic Mixture
Being
both an edutainment title and a first-person slideshow game, you might
expect that puzzling provides the backbone of CHAOS,
and you’d be absolutely correct.
There is a real mixture of type and quality of puzzling, running
the gamut from easy to baffling and poor to sublime.
There is a completely non-intuitive and unclued pixel hunt at the
start of the game. There is
a frustrating maze, made complicated by the poor navigation interface.
(More on this later.)
The stock market puzzle depends on a combination of twitch
reflexes and sheer luck. The
first step to successfully recording your hit record is completely
unclued and will only be discovered by luck.
The drive up the fractal coastline is repetitive in the extreme.
And there is the aforementioned application of a clue from Uncle
Prospero’s journal in a completely nonsensical way that had me gritting my teeth.
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Balancing this out are some really interesting and
fun puzzles. Once I had successfully
navigated my way through the forest maze, I thoroughly enjoyed the puzzle of
what to do with all the pieces of paper I had found littering the forest
floor. Recording songs at the radio
station was fun even on the failed attempts.
And the repetition of the long drive up the coast was broken up by some
outrageous humor at each of the identical gas stations (manned by identical
attendants) along the way.
Humor, in fact, plays a big part in CHAOS.
Before you ever start playing the game, the manual itself will have you
laughing. Ostensibly written by a temp
worker at Harper-Collins who accidentally destroyed the original manual, the
booklet manages to give you the basic facts you need couched in a baffled
missive from someone who can barely operate a letter-opener, much less a
computer. Consider these Dos and Don’ts
from the manual:
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- DO
face the monitor. Blind
playing brings bad luck.
-
DON’T try to “open” the
monitor or the computer in order to “touch” the characters in
the game. When I
attempted this, I received a nasty electrical shock.
- DO
remember to save your game often.
You never know what might happen in the world of CHAOS.
Or in the real world for that matter.
- DON’T
call your mother right after oral surgery.
They give you that Sodium Pentothal stuff and you might say
something you’ll regret later.
Take my word for it.
- DO
find a comfortable mouse-handling position.
I kept bumping my elbow on the arm of my chair.
- DON’T
play this game at home, unless you absolutely have to.
Play it at work, where at least you’re getting paid to goof
off.
The
laughs continue once you actually start playing CHAOS.
From the cliché-greasy collection agent to the smarmy DJ
at KAOS Radio (where “YOU make the hits”) to Uncle Prospero himself,
every single character you encounter will make you laugh.
The acting is usually over-the-top parody, played for laughs and
played well. The gas
station attendant is particularly hilarious, delighting in shattering
the “fourth wall” by asking whether you are “clicking on me out of
hostility or friendship” and suggesting that you should be out
enjoying a real sea coast instead of “sitting in a dark room staring
at a computer screen.” I
know that humor is a relative and personal thing.
What one person finds funny will leave the next person cold.
(I still wonder in stupefaction at the success of Alf.)
But CHAOS struck all
the right chords with me, tickling my funny bone through the entire
game.
“Comedy
is not pretty.”
Like
many “Myst-clones” of its time, CHAOS
comes off on the short end of the comparison graphically.
The pre-rendered 640x480 resolution graphics often show a fair
amount of pixelation or lack of detail.
As with most any game that has the feature, this pixelation turns
into real blurriness during the sliding transitions from node to node.
The inset FMV sequences of the real-life actors, however, are
sharp and seamless. Overall,
the graphics are fair if a bit dated by modern standards.
They don’t completely suck, but they sure aren’t anything
that will stand out in your memory years (or even weeks) down the road.
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Perhaps
the worst problem with the graphical presentation of CHAOS
is the navigation interface. Movement
is accomplished with the cursor in traditional point-and-click style.
When you roll the cursor over most of the screen, it is a circle
with an X through it. It
becomes a hand when you roll over something with which you can interact.
Moving the cursor to the edge (but not the very
edge) of the screen will change it to an arrow if you can move that
direction. Besides the four
standard directions of left, forward, right and turn around, there are
times when you can also move diagonally to one of the four corners of
the screen. Finding these
diagonal-movement hotspots can be frustrating, as they tend to be pretty
tiny. Further frustrating
your efforts to navigate is the fact that the result of moving a
particular direction is not intuitive.
A click forward may move you five feet or twenty feet, and it may
have you moving around curves or turning left or right during the
movement. These features
combine sometimes to make just getting
from Point A to Point B a puzzle in itself,
and will have you tearing your hair out in the forest maze.
Overall,
CHAOS is a mixed bag.
The originality and variety of puzzles (not a crate in sight) is
a breath of fresh air in a genre dominated by cookie-cutter games.
With comedic adventure games a dying-to-dead sub-genre, gamers
who like laughs in their games should consider this one a must-play.
And it shines as an edutainment title, not forcing the player to
sift through the educational content, but making that material
interesting and fun to read for that player who chooses to do so.
But these positives are accompanied by some dated and lackluster
graphics, occasionally obscure, unclued or illogical puzzle solutions,
and a truly terrible navigation interface.
The result is a flawed but rare gem.
With a price of around $8-12 used when you can find a copy, it is
well worth a try.
Score:
7.5
(out of
10)
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