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Al
Emmo and The Lost Dutchman's Mine
Interview with Britney Brimhall
by Danyboy
August 11, 2006
Al
Emmo is a work of fiction, although it is based loosely on the real life
legend of The Lost Dutchman's Gold Mine. This authentic tale of
mystery involves a German prospector named Jacob Waltz, later oddly referred
to as "The Dutchman." According to history, a Mexican family
by the name Peralta had claim to a rich gold mine located in the
Superstition Mountain range. After the Peralta's were massacred by the
savage Apache Indians, Waltz took ownership of the mine and often visited
town showing off his excavated wealth. While on his deathbed, Waltz
revealed hints to a dear friend as to the location of the mine, yet even
after all this time, the mine's official location remains a mystery.
Al Emmo is a stranger in an even stranger place. Being middle aged and
still single, Al makes an incredible journey from New York to the Wild West
in an attempt to make his parents proud and bring home a bride.
Arriving at the run down train station in the dead end town of Anozira, Al
is disappointed to see he's been rejected by his would-be mail-order
bride. Not wanting to disappoint his parents with an empty handed
return home, and seeing that there is no return train for a week, Al sets
out on a mission to find a bona fide woman to call his own.
Al sets his sights on one of the few eligible and respectable women in town,
the buxom and beautiful saloon singer, Miss Rita Peralto. Having
nearly every man in town after her, Rita is skeptical of the typical male's
proclamation of affection and is definitely hard to get. Additionally,
her late parents left her with the family home, which she will soon lose due
to her financial state. She is working hard to keep afloat and has
little energy for flippant men. Al has his work cut out for him,
convincing Rita that he is the man worthy of her attention and trust.
To make things all the more futile, Antonio Bandana, a strapping and
debonair royal from Spain has arrived in the town of Anozira as well.
Unfortunately, he has also set his sights on wooing the attractive bar
singer. Under these circumstances, Al's quest for Rita's affections
begins. As he travels through the land of Anozira, Al slowly starts
learning more about the town, Rita, and his royal rival. In addition
to delving a bit into Antonio's private life (in an attempt to discredit
him), Al also learns valuable information about the past of Rita's family
and the lost treasures her father was attempting to locate.
Through thorough investigation and interaction with both the town's
population and the local indian tribe, Al ultimately locates the mine, which
doesn't just contain the fabled lost gold, but also the truth about the
disappearance of Rita's father..."
Introduction:
Britney Brimhall is Chairman &
CEO of Himalaya Studios, LLC. She cofounded AGD Interactive and
released two critically acclaimed remakes of King’s Quest I and King’s
Quest II. She is now concentrating on original classic style adventure
games and is gearing up to release her first original title, “Al Emmo and
the Lost Dutchman’s Mine”.
Who
is Al Emmo and why is he looking for the lost Dutchman's mine?
Al
Emmo is a middle-aged man from New York who sets out west to find a wife and
make his parents proud. During his adventure, he learns of a mysterious lost
mine, which if found, can help (and hopefully even impress) the woman he
fancies.
Can you give us more
details about this mysterious Dutchman's mine?
The
Lost Dutchman’s Goldmine is a real life legend. After playing “Al
Emmo”, players can literally go on an adventure to the Southwest and
search for the actual mine! The mine in “Al Emmo and the Lost
Dutchman’s Mine” is loosely based off of this real life story. In
the game, it is rumoured to be haunted, and contains vast quantities of
riches!
What
kind of woman is Al Emmo looking for?
Al
Emmo cannot really be picky—although, it’s safe to say he’d prefer a
woman with two eyes, two legs, and hair. Lucky for Al, he
found more than he’d ever bargained for in the town of Anozira.
The most eligible bachelorette has brains, beauty, sensitivity,
kindness, and a good work ethic.
Except
for the fact that we are going to be looking for the perfect woman in the
game, what other tasks will we be doing?
Planning
dates, mixing drinks, shopping, running errands, going on rescue missions,
spelunking, exploring, code breaking, adventuring, having fun…
Can you give us a small
bio for some of the characters we will encounter during our journey?
There
are over 25 unique and zany characters in the game. A
handful include:
Antonio Bandana, the self proclaimed royal from Spain who is staunch
competition for Al. He has his eyes set on…
Rita Peralto, the fiery singer at Kevin’s Saloon. Next
door to Kevin’s Saloon, you will find…
Koko, the cosmic pharmacist and entrepreneur who runs the local general
store.
Which came first? Did you
want to make a humorous game, and then chose this topic, or did you have the
topic and then chose to give it a humorous treatment?
I
knew I wanted to make a humorous game. I chose a setting and characters, and
developed the storyline from there.
Since Al Emmo isn't much
of a sex symbol, can we expect some funny stories about how he deals with
the opposite sex?
I
think so. I always felt Al would be a great choice for a main
character, because by being an ordinary guy, he’d face additional
interesting and humorous challenges while on his quest to win the heart of
his love interest. A lot of guys have actually written to me, telling
me that they can relate to Al, and enjoy the game because of this.
Will
Al Emmo find more than he was looking for?
Most
definitely!
Will
we be using any weapons such as a gun in the game?
You’ll
have some items in your inventory that could be used as weapons, yet
you’ll have to use your thinking cap to utilize them.
Can
you tell us about some of the locations we'll be seeing?
You’ll
find a variety of beautiful landscapes that represent the different regions
of Arizona, from the red rock country and canyons of the north to the
typical Saguaro filled deserts. You’ll have the chance to explore an old
western town, an Indian reservation, caves, and more!
It is a very stylistic
design, with a strong western flavor, but why have the characters show so
little movement? Was this a design choice or one restricted by financial
reasons? Were they actively trying to mimic the old Sierra style?
I
never actually considered their movement to be restricted, and haven’t
heard this opinion from anyone until now. We have taken special
measures to ensure that the game has the feel of a classic style adventure
game. In most classics, NPCs had limited movement, and the main player
was the one with the largest variety of animations. “Al Emmo” is
similar to the classics in this regard, yet still includes a huge amount of
interesting and complex animations.
What
about the puzzles? Are they challenging?
The
general consensus is that they are challenging, yet logical and not so
difficult that they are impossible to solve without a walkthrough.
Most people have been pleased with the difficulty level.
Is
there something else in the near future for Al Emmo?
A
trip to Disneyland?
Without
spoiling anything, what is your favorite part of the game?
I
like the characters (especially Koko) and the sentimental moments in the
story and soundtrack. I also am really pleased with the
voice acting!
Can
you talk a bit about some of the people working on the game? I heard that we
might be familiar with some of them.
A
lot of our team members worked with us on previous projects at AGD
Interactive. For instance, Tom and Dianne Lewandowski, the husband and
wife team from Quest Studios, have created an incredible soundtrack for
“Al Emmo” and have also volunteered on our AGDI remake projects.
Daniel Stacey, a school teacher by trade and the plot writer for “King’s
Quest II VGA”, created most of the witty dialogue for “Al Emmo”.
Company co-founder, Chris Warren, has been working diligently on the
“Quest for Glory II VGA” remake and played a major role in the creation
of the “King’s Quest VGA” remakes. For “Al Emmo”, he worked
in management and as the lead programmer. Even Stijn van Empel and
Sean Nichols, two AGDI volunteers, have contributed significantly to the
“Al Emmo” project, offering assistance in scripting, server management,
and with the online store. We also scouted out additional workers,
like Charles Hutchings, to help us with 3D animation. Additionally, we
brought a number of interns, such as Chris Pavia, on the team to assist with
3D models and animations.
Who's
behind the idea of the story of this game?
I
wrote the original design, and over time, it was revised significantly by
Chris Warren, Daniel Stacey, and myself.
What
do you hope we're going to say about the game after finishing it? Is there a
future for Al Emmo in another game?
I
hope that everyone is left with the same wonderful, nostalgic feeling of
playing a classic adventure game, and is looking forward to the next
installment.
Will
we be surprised at the final outcome of the game? Is there a definite
ending?
Yea,
I definitely think players will be surprised with the ending. Although
the game is a complete story, we’ve definitely left room for a sequel.
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