as ' Master Chocolatier '.
Bacardi Jim's Game Recommendation List
- Bacardi Jim
- Poltergeist

- Posts: 1592
- Joined: Wed Nov 19, 2003 1:49 pm
Re: Bacardi Jim's Game Recommendation List
Over 16 years. I would bump this if it weren’t archived.
Ford had formed a theory to account for this strange behavior... if human beings don't keep on exercising their lips, he thought, their brains start working.
Re: Bacardi Jim's Game Recommendation List
Why don't you copy the text to a new post and continue with it? You can make it #2. I can sticky it so it goes to the top.
Last night I dreamed I went to Manderley again...
- Bacardi Jim
- Poltergeist

- Posts: 1592
- Joined: Wed Nov 19, 2003 1:49 pm
Re: Bacardi Jim's Game Recommendation List
Is it still relevant?
Ford had formed a theory to account for this strange behavior... if human beings don't keep on exercising their lips, he thought, their brains start working.
- Bacardi Jim
- Poltergeist

- Posts: 1592
- Joined: Wed Nov 19, 2003 1:49 pm
Re: Bacardi Jim's Game Recommendation List
To this list I am adding Book of Unwritten Tales. Last time I Iooked, it was available on Steam. Below is my full review.Bacardi Jim wrote: ↑Wed Nov 19, 2003 2:14 pm Below are some of my favorite adventure games, titles that I frequently recommend to other gamers looking for something they haven't played. I have tried to include a wide variety of styles and motifs. Hopefully, you will find something here that you haven't yet played but ought to.![]()
Byzantine: The Betrayal--Officially billed as an "edutainment" title and made by the people at The Discovery Channel, this game is a sheer wonder. It combines Full Motion Video with a lovingly crafted "cyberspace" realm to put you in the middle of a smuggling/murder mystery set in modern-day Istanbul. The plot is great, the mystery involving, and the suspense high as you race to find your friend's killer while eluding the police who consider YOU their prime suspect.
Amber: Journeys Beyond--A bit short, but a creepy, sad, haunting (literally) game. Made by an independent "garage" company (Hue Forest) Amber looks and plays like a product of any of the big-name companies. Kind of a 'Morpheus Lite'. (See Below)
Timelapse--This one is a must-have! Explore many of the classic adventure game settings (Easter Island, Chechen Itza, Atlantis, etc.) in one of the most beautiful adventure games ever made. A wealth of truly brain-busting puzzles and a plot that holds together well make this one a cult classic.
Chemicus, Bioscopia, Physicus--A series of recent "edutainment" titles from Tivola, all of these games are billed as being for "ages 8-102," but are really adult-oriented. Wonderful graphics and great puzzles, combined with as much or as little science "edu-" as you want.
Journeyman Project Trilogy—This sci-fi series of games rivals the Gabriel Knight series for best writing ever. 'Nuff said!
Sanitarium--Bizarre, wonderful, funny, creepy, and totally unique. One of the best adventure games EVER! The top-notch twisted plot will have you alternately spraying your monitor with Coke (from laughing) and lunch (from losing it).
Morpheus--One of the most emotional adventure games ever released. It has the sadness of Amber combined with real creepiness as you visit the dream realms of some of the most disturbed people ever brought together outside of a Hitchcock movie. Beautiful, eerie, and unforgettable.
Spycraft--Though there are a few easy action sequences, this game rates as one of the most intelligent and realistic mystery/adventure titles ever. Become a CIA operative and join "The Great Game."
The Dig--Based on a story by Steven Spielberg and made by LucasArts. Space opera at its finest as a trio of astronauts are catapulted to an alien planet with no way home.
Sam & Max Hit the Road--Sheer lunacy and comic mayhem as a dog-and-feral-rabbit team of private eyes investigate the disappearance of a Bigfoot from a carnival.
Obsidian--A cross between Harlan Ellison's "I Have No Mouth and I Must Scream" (the story) and the movie "Brazil." TOUGH puzzles, but a sheer delight as you find yourself trapped inside the brain of a computer bent on destroying humanity.
Titanic: Adventure Out of Time--Forget the movie, play this instead! As a British spy, it is your job to complete an espionage mission aboard the Titanic before it sinks. Great mix of gameplay styles and a real sense of urgency as you race time and destiny. Multiple endings let you alter history in a variety of ways.
Callahan's Crosstime Saloon--As funny as the Monkey Island games...maybe funnier! Based on the books by Spider Robinson. Pun-haters need not apply.
Rama--Based on the books by Arthur C. Clarke & Gentry Lee, this game is tough and smart. A team of scientists is sent to investigate a massive city-sized spaceship that appears to be on a collision course with Earth. “Death” cutscenes include appearances by Clarke himself!
Discworld--Terry Pratchett's fantasy world voiced by Monty Python's Eric Idle. This game is simply hilarious, while being filled with some really devious (and deviant) inventory puzzles. Spawned two wonderful sequels. Though it is completely different in theme and tone, those who prefer satire over Pythonesque silliness will want to try Discworld Noir.
Gabriel Knight series--The first truly adult series of adventure games, and probably the best written overall. They set the bar against which all other adult adventure games are measured. If you haven't played them, why are you reading this?
Riddle of the Sphinx—At the time of this writing, this is probably the best game published by Dreamcatcher/The Adventure Company. A Myst-style slideshow format featuring some absolutely gorgeous graphics and really tough and interesting puzzles as you explore the mysteries underneath the Great Sphinx in Giza. Features one of the best game endings ever. Sadly, the sequel, The Omega Stone, was one of the biggest disappointments of 2003.
Grim Fandango--If you haven't played this game yet, stop reading and go buy it NOW! There is a reason it is a classic. Alternately touching and hilarious, long enough to be considered epic. Only drawback is a kind of funky interface, same one as Monkey Island 4.
Salammbô--Imagine a Heavy Metal comic brought to life! Take on the role of Spendius, an escaped slave in this tale of love and revenge. Quick wits and a silver tongue soon have Spendius leading an army against the nation-state that once enslaved him. Some of the most stunning graphics ever seen, designed by legendary French artist Philippe Druillet. The unique mix of gameplay styles make this game non-stop fun.
Dark Fall--Another “garage” game, this is another example of the great independent talent out there. While a bit derivative of some other games (and old British TV shows) this is one of the scariest, most nerve-jangling games ever released. Explore a haunted hotel and piece together a centuries-old mystery that has led to the disappearance of dozens of people… including your own brother! Though not as scary, try the sequel, Lights Out for a similar game with a deeper storyline.
Monkey Island series--There simply are no funnier adventure games in existence. Brilliantly written, with increasingly good graphics as the series progressed. Family-safe.
Zork Nemesis & Zork Grand Inquisitor--The final two entries in the famous Zork series. They are completely different types of games. Nemesis is a dark horrific tale of four "dead" alchemists who draw you into their plot for revenge. Easy-to-medium puzzles and a GREAT story, but very morbid and adult. ZGI is just the opposite, light-hearted and hilarious as you explore the world of Zork. Not as plot-driven as Nemesis, but with tougher puzzles and loads of laughs. A pretty big-name cast, including Dirk Benedict (The A-Team, Battlestar Galactica).
Legend of the Prophet & the Assassin--TAC got this game (originally released as two separate games) from Arxel Tribe along with 7 Games of the Soul (also a really good game) and combined the two parts of it together into a single volume… the way it was meant to be played. Good graphics and a really unique storyline as you play a rogue Templar Knight-turned-Arabian-warlord on a quest of vengeance against a legendary prophet who abandoned his followers to death and disease. Completely original in every respect.
The Last Express--Another totally original game, this one a mystery/adventure. You are an American expatriate who is wanted for a murder you didn't commit. You jump aboard the Orient Express to meet up secretly with a friend to discuss a business deal only to find your friend murdered in his cabin. Adopting his identity, you remain aboard the train to try to figure out who killed him and why. Unique slow-frame animation of beautiful art-deco graphics and a real-time operating AI that has the passengers running around the train according to their own schedules and motives lend this game a style and immersion unlike any other game.
Feeble Files--Classic sci-fi comedy epic. Gentle British humor and satire in an alien Orwellian dystopia. Help hapless Citizen Feeble “fight the power” in a long, fun-filled game packed with difficult puzzles.
Black Dahlia--A triumph of FMV and "twiddleware." Many of the puzzles simply cannot be solved by mere mortals. But the writing stands head-and-shoulders above most other Full Motion Video games, and the acting is better than the average in the genre.
The Neverhood--A classic and with good reason. It is a bit short, but the unique flavor and humor of the "Klaymation" make it a must-play. Not terribly hard and full of unexpected giggles.
Broken Sword 1 & 2--These games vie in their own way with the writing achievement of the Gabriel Knight and Journeyman Project games. Though a bit lighter in tone, these are both long, epic games. And the hand-painted 2D cel animation (from a protégé of Don Bluth) is absolutely gorgeous. Play the first one for the plot. Play the second one for the humor and puzzles.
Amerzone/Syberia--I am combining these two masterpieces by French artist Benoit Sokal as a single entry. They are both magical games, with amazing graphics that pull you right into the story. Amerzone is a 1st-person exploration of scientific discovery and redemption set largely in the jungles of a mythical Amazon rain forest. Syberia is a 3rd-person-perspective game of personal discovery along the lines of The Longest Journey. The argument over which is better will wage far into the next couple of computer generations.
Dracula: Resurrection & Dracula: The Last Sanctuary--Once again combining two games into one... the way TAC should do. Each game is a bit short and has logical flaws and bugs. But they tell a really good story and have some pretty good puzzling that outweigh the individual flaws. If they were re-edited/re-coded into a single game you would have one of the all-time great epic games.
John Saul's Blackstone Chronicles-- Don't pass it by even if you hate Saul’s' books. This game is eerie, grotesque and loads of fun. You are sneaking around an abandoned (and haunted) insane asylum looking for your son, who has been kidnapped in order to draw you into fulfilling the family legacy. The factual basis of the horrific treatment of the inmates makes it all the creepier.
Honorable Mentions to Dark Side of the Moon, Toonstruck, Riddle of Master Lu, and the Tex Murphy series. Very good games but getting them to actually work on your computer is a matter of guesswork and luck. Also check out Faust/7 Games of the Soul, Traitor's Gate, and Lightbringer/Cydonia.
I didn't mention the Myst games or The Longest Journey because I assume there is no need to if you are reading this.![]()
Ford had formed a theory to account for this strange behavior... if human beings don't keep on exercising their lips, he thought, their brains start working.
Re: Bacardi Jim's Game Recommendation List
Why don't you edit the list so it stays on top? And then make a comment at the bottom that you did an update so people see the post again.
Last night I dreamed I went to Manderley again...
- Bacardi Jim
- Poltergeist

- Posts: 1592
- Joined: Wed Nov 19, 2003 1:49 pm
Re: Bacardi Jim's Game Recommendation List
The Book of Unwritten Tales
by Bacardi Jim
November 7, 2011
Typically, I begin a review with a little background about the game, discussing its pedigree and resume. I'm going to eschew that here and start with this: BUY THIS GAME!
The Book of Unwritten Tales (henceforth abbreviated BoUT) is a classic point-and-click fantasy adventure game, harkening back to the glory days of LucasArts in its humor and gameplay, but decidedly 21st Century in its graphical style. Published by Germany's King Art Games back in 2009, the game was a huge hit in Europe, and when word grew of an English language version, many of us were on the edge of our seat. Of course, there were doubts: Will the notorious German humor translate well to the Americas? How will the English voice acting stand up? Will Americans "get it?" I can absolutely assure you that any pre-release doubts were unwarranted. The American release of BoUT is not just the best game I've played this year, but the best game I've played in many years.
The actual storyline is a pastiche of familiar bits. The main character is a gnome named Wilbur Weathervane who inadvertently finds himself entrusted with delivering a Ring of Power to an arch-mage for its safekeeping. Wilbur is part Frodo Baggins, part Willow, part Rincewind and part Luke Skywalker. Along the way, Wilbur collects a couple of compatriots: a female elf adventurer (who has her own avian sidekick) and a renegade smuggler/conman with his own dirigible who is almost-but-not-completely unlike Han Solo. Together, the three of you must end the eternal war between Orcs and Humanity, put paid to the bounty hunters, make Wilbur a mage and travel through time. Yes, we've done all these things before, or seen them all done in movies. But the charm of the game is that it knows we've done or seen all this before, and makes hilarious jokes about it. From the beginning, BoUT is crammed full of jokes referencing classic games and movies. And the jokes work. I may have laughed more at this game than I did at any single Monkey Island game, and not just because of all the Monkey Island references BoUT contains. There are numerous "in-jokes" to all the LucasArts greats, as well as dozens of other great classic games and a bunch of classic movies. While the storyline itself falls apart a little bit in Chapter 4, the jokes make it all worthwhile.
Actual gameplay is straightforward and familiar. Point-and-click to move or examine objects. Popup inventory if you move the mouse to the bottom of the screen. Some items need to be examined more than once. Right-click to get descriptions of items in your inventory. Active hotspots on the screen let you find objects of interest. Spacebar shows you all exits/items. The one twist in gameplay (and it's not really a twist) is that in some scenes you will have two or even all three of your companions together in the same scenario. It then requires teamwork and switching between characters to accomplish your goal. In those situations, you'll see little round medallions containing pictures of each of the characters in the upper-left of your screen. Simply click the icon of the character you want to control.
Graphically, the game is magnificent. BoUT is played in the third-person 3D perspective, using both straight-on and overhead views. The attention to detail is amazing, letting you see every pixel of a character and his/her setting. The facial detailing in particular is astonishing. The style is chiaroscuro meets realism meets comic book. I can safely say that BoUT blows away Benoit Sokal in the graphic department.
Which leaves the voice acting... which is some of the best I've ever encountered outside of the best FMV games ( Tex Murphy , et al). The voice cast is predominantly British, which fit in perfectly with the LoTR-feel and plot of the game. King Art obviously went the extra step in this department to make sure that the humor of the game translated well, and it works in spades. I can understand why it took two years to produce an English version of BoUT... and every day was worth the effort.
Finally, is it worth the $30 price tag? We finished the game in about 16 hours, which is much shorter than one might expect to play a $30 game. You can get twice the gameplay out of a Myst game or The Longest Conversation or many other point-and-clicks for $20.
I don't regret a penny of it. It was the best game money I've spent since Anachronox .
Rating: 10
by Bacardi Jim
November 7, 2011
Typically, I begin a review with a little background about the game, discussing its pedigree and resume. I'm going to eschew that here and start with this: BUY THIS GAME!
The Book of Unwritten Tales (henceforth abbreviated BoUT) is a classic point-and-click fantasy adventure game, harkening back to the glory days of LucasArts in its humor and gameplay, but decidedly 21st Century in its graphical style. Published by Germany's King Art Games back in 2009, the game was a huge hit in Europe, and when word grew of an English language version, many of us were on the edge of our seat. Of course, there were doubts: Will the notorious German humor translate well to the Americas? How will the English voice acting stand up? Will Americans "get it?" I can absolutely assure you that any pre-release doubts were unwarranted. The American release of BoUT is not just the best game I've played this year, but the best game I've played in many years.
The actual storyline is a pastiche of familiar bits. The main character is a gnome named Wilbur Weathervane who inadvertently finds himself entrusted with delivering a Ring of Power to an arch-mage for its safekeeping. Wilbur is part Frodo Baggins, part Willow, part Rincewind and part Luke Skywalker. Along the way, Wilbur collects a couple of compatriots: a female elf adventurer (who has her own avian sidekick) and a renegade smuggler/conman with his own dirigible who is almost-but-not-completely unlike Han Solo. Together, the three of you must end the eternal war between Orcs and Humanity, put paid to the bounty hunters, make Wilbur a mage and travel through time. Yes, we've done all these things before, or seen them all done in movies. But the charm of the game is that it knows we've done or seen all this before, and makes hilarious jokes about it. From the beginning, BoUT is crammed full of jokes referencing classic games and movies. And the jokes work. I may have laughed more at this game than I did at any single Monkey Island game, and not just because of all the Monkey Island references BoUT contains. There are numerous "in-jokes" to all the LucasArts greats, as well as dozens of other great classic games and a bunch of classic movies. While the storyline itself falls apart a little bit in Chapter 4, the jokes make it all worthwhile.
Actual gameplay is straightforward and familiar. Point-and-click to move or examine objects. Popup inventory if you move the mouse to the bottom of the screen. Some items need to be examined more than once. Right-click to get descriptions of items in your inventory. Active hotspots on the screen let you find objects of interest. Spacebar shows you all exits/items. The one twist in gameplay (and it's not really a twist) is that in some scenes you will have two or even all three of your companions together in the same scenario. It then requires teamwork and switching between characters to accomplish your goal. In those situations, you'll see little round medallions containing pictures of each of the characters in the upper-left of your screen. Simply click the icon of the character you want to control.
Graphically, the game is magnificent. BoUT is played in the third-person 3D perspective, using both straight-on and overhead views. The attention to detail is amazing, letting you see every pixel of a character and his/her setting. The facial detailing in particular is astonishing. The style is chiaroscuro meets realism meets comic book. I can safely say that BoUT blows away Benoit Sokal in the graphic department.
Which leaves the voice acting... which is some of the best I've ever encountered outside of the best FMV games ( Tex Murphy , et al). The voice cast is predominantly British, which fit in perfectly with the LoTR-feel and plot of the game. King Art obviously went the extra step in this department to make sure that the humor of the game translated well, and it works in spades. I can understand why it took two years to produce an English version of BoUT... and every day was worth the effort.
Finally, is it worth the $30 price tag? We finished the game in about 16 hours, which is much shorter than one might expect to play a $30 game. You can get twice the gameplay out of a Myst game or The Longest Conversation or many other point-and-clicks for $20.
I don't regret a penny of it. It was the best game money I've spent since Anachronox .
Rating: 10
Ford had formed a theory to account for this strange behavior... if human beings don't keep on exercising their lips, he thought, their brains start working.
Re: Bacardi Jim's Game Recommendation List
So many of those excellent games will not play on modern computers. GOG and Steam have many of them already "tweaked" to play on Window 8 and Windows 10.
When life gives you lemons, make lemonade. When life gives you tomatoes, make Bloody Marys.
- Bacardi Jim
- Poltergeist

- Posts: 1592
- Joined: Wed Nov 19, 2003 1:49 pm
Re: Bacardi Jim's Game Recommendation List
And hi, Drac.
Ford had formed a theory to account for this strange behavior... if human beings don't keep on exercising their lips, he thought, their brains start working.
Re: Bacardi Jim's Game Recommendation List
Hi, BJ!
When life gives you lemons, make lemonade. When life gives you tomatoes, make Bloody Marys.