The Watchmaker
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Foggy_Moors
- Restless Spirit

- Posts: 26
- Joined: Thu Jun 20, 2002 7:10 am
The Watchmaker
The Watchmaker was a good game. I wouldn't rate it in my top ten, but it was definitely worth playing once. The game had the feel of Clue, with all the characters, such as the Gardner, Cook, and Maid. The story line was good and easy to follow, but I was somewhat disappointed with the graphics, which looked early 3-Dish. The music was nice with a soothing feel to it. I felt they could of incorporated some more puzzles and cut down on the walking from room to room to room and back to the same room. All in all this is a very entertaining game.
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Symphonic Echo
- Restless Spirit

- Posts: 32
- Joined: Tue May 18, 2004 8:50 pm
I thought the game had so much promise but was just let down to much on the acctual gameplay of it. The story started out well and intriguing but, in the end, I switched it off after about 20 mins in. I really didn't think the fluidity of the game was handled well. Maybe I just didn't give it enough time but I really don't think this game was all is had the potential for being.
If this is reality, I welcome insanity.
If beauty is on the inside, then won't somebody please hurry up and skin me - 'Skin-Deep' by SE
If beauty is on the inside, then won't somebody please hurry up and skin me - 'Skin-Deep' by SE
I agree. And there seems to be no real merit in having 2 characters to switch between.Symphonic Echo wrote:I really didn't think the fluidity of the game was handled well.
The movement of Victoria and Darrel is somewhat frustrating - its hard to get them moved to your intended destination. They seem to navigate somewhat arbitrarily, stopping to comment on this and that when you're trying to keep them moving right along.
I'm well into the game and intend to finish it, but only gave it a 3 in the poll.
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sierramindy
- Resident Ghost

- Posts: 455
- Joined: Mon Sep 25, 2006 6:05 pm
Speaking as someone who's finished the game, then:
The control system was quite a minor concern. Or would have been if the game had been better designed.
As it is there's endless backtracking, lots of sequences where you have to talk to someone then wander around all the other characters to see which of them responds to the single piece of new info you've learned, and when you eventually find the right one they'll just give you one more fragment of info and you're back to guessing who's next, generally without any clue so you have to try everyone again. And you have to do this twice, because sometimes it matters which of your characters you use for the conversation.
Obviously if you're doing that much walking around, an interface which makes it a nontrivial task to get anywhere is a very bad thing indeed.
Add to this a so-so script, atrocious voice-acting, too many puzzles without any clues to point you in the right direction, a few dead-ends and sudden deaths...
All of which is a great shame because there were a lot of good ideas in there and a lot of work and love seems to have gone into it - it could have been a terrific game. I didn't have a problem with the graphics - it's not showy but the emphasis is on the story rather than being like say the Myst series where exploring a beautifully realised setting is integral to the experience. If you were planning on playing the game through with a walkthrough from the start without even trying to work things out for yourself, none of the real problems would be issues as far as I can see (though why you'd want to play a game like that is more of a mystery to me).
A sadly missed opportunity.
The control system was quite a minor concern. Or would have been if the game had been better designed.
As it is there's endless backtracking, lots of sequences where you have to talk to someone then wander around all the other characters to see which of them responds to the single piece of new info you've learned, and when you eventually find the right one they'll just give you one more fragment of info and you're back to guessing who's next, generally without any clue so you have to try everyone again. And you have to do this twice, because sometimes it matters which of your characters you use for the conversation.
Obviously if you're doing that much walking around, an interface which makes it a nontrivial task to get anywhere is a very bad thing indeed.
Add to this a so-so script, atrocious voice-acting, too many puzzles without any clues to point you in the right direction, a few dead-ends and sudden deaths...
All of which is a great shame because there were a lot of good ideas in there and a lot of work and love seems to have gone into it - it could have been a terrific game. I didn't have a problem with the graphics - it's not showy but the emphasis is on the story rather than being like say the Myst series where exploring a beautifully realised setting is integral to the experience. If you were planning on playing the game through with a walkthrough from the start without even trying to work things out for yourself, none of the real problems would be issues as far as I can see (though why you'd want to play a game like that is more of a mystery to me).
A sadly missed opportunity.


