So it was with Amber. It's very short and incredibly easy. But it had that special something that drew me in. The creative design behind the various eras you experience astrally, for example, is very well done, and the task of uncovering the story behind each ghost and helping them turned out to be very interesting, captivating even. And although they were used rather simplistically here, I always enjoy when adventure games give you gadgets to help you out.
I was sorry to see it end so soon. I assumed that the house would be bigger, and was disappointed to find a relatively small amount of rooms. No basement or attic, either. What kind of old house doesn't have a basement and attic to explore? (Though come to think of it, I probably have had my fill of exploring basements for a long, long time, thanks to Scratches.)
At any rate, I'd like to find room to squeeze it into my top 20 next time I make up one of those lists. It was an enjoyable little romp, and the best adventure game I've played so far this year. I even went scurrying out to Moby Games to see what else Hue Forest might have produced. Nothing, unfortunately. Hue Forest was created specifically to produce Amber, and nothing else. Yet another game developer to produce only one adventure game and make one wonder what else they might have produced had things been different.


