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Mystery
Manor Adventure |
By Becky Buchhiet
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This
page was done for those of you who would like a fast answer. These
are my suggestions to try. I
have broken it into five sections. The
Boat,
Cable
Car,
Masques
Chateau,
After Urf Dies,
and
Through The Door.
You can scroll down to the section you are in and see if the
question you have is answered here.
Two
suggestions I strongly recommend:
1).
Save
several
games at a time, this way if the game freezes on one, you have others
to try. Do
not override
all the games. You can always go back and delete some later if
need be.
2).
Do
not rush the game, let the game make its full move before clicking to
do something
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The Boat |
These are the most common asked questions on the boat. |
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How
do I get into the door that is locked with the combination lock?
The
first thing you need to do is to test Mrs. Scarlet to see if she has
ESP. Then you can ask her if she she's anything else. She will tell
you that she sees today's date (12-31-38).
Now
you can go to the door with the lock. First turn the combination
lock to the right to the # 12. Then turning it to your left, pass
the # 31 the first time around stopping on the # 31 the second time.
Then turn to your right to the # 38. Click on the door knob. If you
mess up on a number back away from the door and try again. Sometimes
this can be tricky so just keep at it.
Once
you are inside look for a pair of gloves and a gear.
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| How do I pick up the puzzle box? Use the pair of gloves. |
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How
do I get the three artifacts (pins)? You
will get one when you pick up the puzzle box. The others will be in
the vase Mrs. White drops.
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How
do I get Mrs. White to drop the vase? Have
Urf teach you a magic trick. Show Sabata the magic trick, he will
enjoy the trick and will draw you a picture. Go up and see Mrs. White,
she will drop a vase. Move the broken pieces of the vase and you will
find two pins.
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How
do I get in to see the captain? Once
you have gotten the puzzle box, three artifacts and a gear go up the
stairs to the door. Go down into your inventory bar, do this first
step inside the inventory bar. Drag the pin that is next to your
puzzle box over to the box (it should light up) click on it. This
should cause the puzzle box to appear on your screen. Now go down and
drag that same pin you just used up to the puzzle box again and click
when it lights up, . Now go back down into inventory and drag
the pin to the left of the two pins together up to the key hole
on the puzzle box then click. Now go get the last pin and drag it up
to the key hole on the box and click. Another compartment will open up
and you will find a special key that you can use to open the door.
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| How do I make the robot work? Go over to the generator and turn it off. Go over to the robot and drag the gear you found in storage up near the lower part of his leg and click. The game will put it in place. Now go over and start the generator. |
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HOW
DO YOU WORK THE CABLE CAR?
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This is the order that I did when I reached the cable car. I am not saying it is the only way, just how I made it through. |
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HINT:
If you have moved a lot of the levers on the control box before you
found the instructions and the game won't move forward try and reset
the controls. ( switches on right and left pointing down, both levers
in middle) then back away and try again. This time only click the ones
the instructions say to.
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I
talked to Green.
Went
in to the cable car house and went to the cabinet that has the guest
book on it. Inside the cabinet I gathered the fuel tank, funnel and
flashlight.
Went
to the gold tank by the front door, dragged the funnel up to the tanks
lid and clicked. I then dragged the can up to the funnel and clicked.
Went
into the cable car. Used the flashlight to look around inside. Found
the instructions and pieced them together.
Went
out of cable car to the control panel that is up from the fuel tank.
Clicked on the three switches on the left. Pulled the right lever as
far to the left as it would go.
At
this point the game made its move and loaded all the players and me
into the cable car.
On
the control panels inside of cable car I moved the lever on the left
once. Then on the lever to the right I moved it up and down till the
green light flashed. I then moved it as far up as it would go.
When
the car gets stuck on the ice, just move the lever on the right up and
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MR.
GREEN'S RIDDLE:
Since
you start in the dinning room you might as well start with Mr. Greens
riddle.
To
find his jewel go into the kitchen to the cold room. Inside of the
cold room you will see a freezer, go to it and open it. Pick a tray
and take it back out to the kitchen. Go to the stove by the cooper
pot. Drag the ice tray out to the pot and click. Turn the burner on by
clicking on the stoves knob. The flame will come on and the pot will
tilt. If the jewel is not in that ice tray, turn the stove off and go
get another tray. Do this until you have found the right one. The
jewel will be easy to see when you do get the right one. Then take it
to Mr. Green and give it to him.
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MRS.
WHITE'S RIDDLE:
To
get Mrs. Whites riddle you must talk with her and hear her dream. Go
upstairs to Kell's room and ask her to interpret the dream. Then go
back and tell Mrs. White. Now she will tell you her riddle.
The
jewel is hidden in Kell's room inside the chest of drawers.
On
the 1st row click on the 3rd column drawer.
On
the 2nd row click on the 1st column drawer.
On
the 3rd row click on the 4th column drawer.
On
the 4th row click on the 2nd column drawer.
Now
click on bottom drawer. Let the pearl roll and come to a stop before
clicking on it. Take it to Mrs. White and give it to her.
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MS.
SCARLET'S RIDDLE:
To
get Ms. Scarlet to give you her riddle go downstairs to the dinning
room. In the far left fireplace down in the ashes you will find a
picture. Take this picture to her and ask if she knows who it is, then
ask her for her riddle.
The
cat is in the room with Plum. You must click in the order of her
riddle.
Make
this cat go blind
in the brightest light. Make it's leg
twist to the right. Make all it's scent
for it disappear. The jewels revealed when at last the black cat can
no longer hear.
Now
follow the red beam to her jewel.
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MRS.
PEACOCK'S RIDDLE:
To
get Mrs. Peacock to tell you her riddle go talk to Col.Mustard. He
will tell you some gossip about Mrs. Peacock. Go tell her what you
heard then ask for her riddle.
Her
riddle is the maze game found in the room with Urf and Popov.
This
one is tricky. To help guide the ball put the glove on the ball and
click, while still holding down the mouse button move a small distance
away and let go of the button, the ball should roll to you. On the
holes where the ball is determined to go put the glove on the ball
click and pull away from the hole it is rolling to. Do this often and
quickly. On the very last hole in the maze, I put the glove on the
ball and went a little more than half way up on the right hand wall
and let go of the mouse button. Then I did the same thing but this
time to the left hand wall. Kinda like you bankshoot in pool.
The
ball starts out in the top left area. When I say gray hole, red hole,
or dark gray hole, it is the holes in this area I am referring to.
1.
The ball starts out in top left area. Guide the ball to the dark
gray hole, the ball will come out in the dark
gray hallway. Guide the ball down the hall all the way to the far right hole.
2.
Now the ball is back up in top left corner. This time guide the ball
to the red hole. The ball will come out at
the bottom of the red spiral hallway. Guide it all the way around to the center hole.
3
We are again back up to top left area. Guide the ball to the light
gray hole. The ball will come out in the far
right light gray hallway. Guide the ball to the second hole.
4.
Now we are in the bottom left area. Guide the ball to the blue
button (walls change), go to the top blue
button (walls change), go to the new top blue button (walls change), go to the left button (walls change exposing a new hole), guide the ball to the new hole.
5.
Again the ball comes out in top left area. Guide the ball to the
light gray hole. The ball will come out in
the far right hallway on the right. Guide the ball to the third hole.
6.
Back again in the top left area. Again guide the ball to the light
gray hole. Again the ball comes out in far
right hallway, this time guide the ball to the fourth hole.
7.
This time the ball comes out in lower area. Guide the ball to the
blue button (walls change) go to the left
blue button (walls change) go to the right button (walls change) now to the lower blue button on the right (walls change, exposing a hole) guide the ball to the new exposed hole.
8.
For the last time (if you get it right) we are back up in the top
left area. Guide the ball to the light gray
hole. The ball will come out in far right hallway again. This time you need to guide it all the way to the very top hole. This is where I used the walls to bounce it around all the other holes. But have patience and do what works for you. |
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COL.
MUSTARD'S RIDDLE:
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To
get Col. Mustards riddle, you must learn a magic trick from Urf and
show Sabata. Col. Mustard will walk up when you do this and tell
Sabata what to draw.
On
the rebus you have a beacker, a clock with hair, and a apple core.
My
theory on what the pictures mean is this: The beacker if you count the
marks by two and add the half mark will equal 8 1/2. This is where you
should set the hands of the clock to. The clock with hair, stands for
the clock in the center hallway surrounded by the hairy lions. The
apple core stands for clicking on the core (or center of the clock).
After you set the clock to 8:30 click on the center of the clock, the
face will rotate around and you will be given Mustards jewel.
Something drops out but don't worry about it.
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| PROFESSOR PLUM'S RIDDLE: |
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To
get Plum's riddle you must first talk to Popov, she will instruct you
to find a pendant and bring it to her. You can find the pendant if you
go stand next to Plum and turn to your left. The pendant is on the
bust. Take the pendant to Popov and she will teach you how to
hypnotize people.
Now
go to Plum and ask him if you can hypnotize him, close the notebook,
drag the pendant up to him and click. The pendant will open up. Put
the top bar of the chain anywhere up near his face and then gently
move your mouse back and forth till the pendant gets into a good
swing. Move it just a hair up and let go. In a few seconds Plum should
go into a trance and tell you his riddle.
His
jewel is hidden in the Iron Maiden. You can find the Iron Maiden out
in the hallway to the right of the door you went in to see Plum.
You
must click the white buttons in a star pattern. I started with the top
left button, down to bottom button, up to top right button, down
and over to middle left button, over to right middle button, then back
up to top left button.
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Once all the jewels are found and given to the players the game should take over and Urf should perform his great Illusion. If nothing happens go into the magic room and see if that will start it. |
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Go
talk to Popov. She will tell you to go find the ouija board. Go to the
dinning room and get the ouija board out of the china cabinet and take
it and give it to her. Follow her to the dinning room. Spell out all
the players names that had a riddle and Popov name.
Masque
will appear and take all of the jewels. Now it is time to start
talking to people again.
You
can hypnotize Kell now. Do it the same way you did Prof. Plum. If
you loose the pendant don't worry. What she tells you shouldn't have
a effect on the rest of the game playing. If you are dead set on
hearing what she has to say, save the game before you even ask her
if you can hypnotize her. This way you can try again if you do lose
the pendant.
If
you hear a gunshot go check on Ms. Scarlet. Even if you do not
hear a gunshot go see Scarlet after hypnotizing Kell. If you go
into her room and find her on the floor go talk to everyone again
and see what they have to say. Then go back to Scarlet's room and
check on her. You will get knocked out but when you wake up
Scarlet will explain to you why she faked her death and hand you a
key.
The
reason I said "if you go into her room and find her on the
floor" is because sometimes the game skips over this part. As
long as she hands you the key you are ok. The key will open the
door at the top of the staircase by the lift
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When
you get through the locked door, you enter a game room. Go through the
room to the door at the other end. In the second room (which looks
exactly like the first room) go over to the fireplace. Click and drag
the fire irons as far to the right as they will go. A secret passage
way should open up.
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After
you go through secret passage way, you are in a hidden bedroom. Go
over to the desk and read the book. A lot of the story is revealed.
You can turn the pages by clicking on them. After you have read the
book click on the left hand drawer, inside are all the jewels. Click
on them and they will appear in inventory. Now over to your left is a
double set of doors. That is your next step.
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When
you go through the doors you are at the top of a long spiral stair
case. Go down the stairs to the door you see. Now you are in the
catacombs. I think this is the way to go but I will not swear to it. I
got turned around. Here is what I think I did. Left door - left door -
right door - right door - right door - left door - left door.
Now
you are in the room with the sarcophagus. Click on your jewels one by
one and place a jewel on each tray. When you have them on the
correct tray it will open up the sarcophagus. I believe this is how I
placed the jewels on. On the left side, starting with back tray I put
Green's, middle tray Scarlett's, front tray Mustards. Now on the right
side starting at back- I put Peacocks, middle tray - Plums, front tray
- Whites. When the sarcophagus opens up take the knife and then click
on the paper by the mummy's head.
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8 & 14 |
3 |
5 & 13 |
7 |
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11 & 15 |
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9 |
12 |
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6 |
1 |
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4 |
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2 |
10 |
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The
door with the bomb on it. Use the knife you have in inventory to cut
the wires. I believe this is the order. red,
orange,
yellow,
green,
blue,
top
purple, bottom purple. I
will not swear to it but I think once when I played the game the door
blew up but the game gave me a second try. Now the last time I played
where ever I put the knife, the right order cut itself. Except for the
last two purples.
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Mystery Manor Adventure |