Overclocked: A History Of Violence
April 23, 2008
Set against the backdrop of a catastrophic thunderstorm raging over New York City, Overclocked explores an archetypical, yet actual condition of mankind: violence. This psychological thriller mixes frightening fictional thriller elements using innovative narrative structures. Overclocked charts the diffuse areas where memories and illusions, dreams and reality, and perpetrators and victims collide.
Army psychiatrist, David McNamara, is called to the Staten Island Forensic Hospital in New York City to consult on a case that requires his expertise in forensic psychiatry. Tasked with exploring the minds of five young men and women who were found scared, screaming, and without memory, he makes alarming discoveries as he begins to cautiously explore the psyches of his young patients.
How would you like to be found almost naked in the middle of New York City without any knowledge of what happened to you during the previous days? Then you end up landing in a scary old psychiatric hospital. It is such a cold and dirty place - how could someone think a patient could recover is such an atmosphere? This is what happened to five young people.
In this game, you play the role of the intriguing and mysterious forensic psychiatrist, David McNamara, who soon learns his patients are experiencing troubles similar to his own. You could even say David himself is a troubled man, and he may need some help too. Your five young patients will become playable characters when the story needs to involve them.
The game includes a nice assortment of puzzles, and most of them are well integrated into the story. Several of the puzzles are inventory based. There are also some mechanical puzzles and some involving dialogue. There was one where you needed to connect wires that had a lot of pixel hunting, but it wasn't too bad. The puzzles were quite challenging.
Graphics and Gameplay
Overclocked is a third person point-and-click story oriented adventure game. The inventory can be accessed at the bottom of the screen. In the game or in the inventory you will have choices about what you want to do with the objects - pick them up, look at them or think about them. You can get the main menu by pressing ESC.
The game has 3D characters in a 2D environment that looks more like 3D backgrounds most of the time. A lot of the places are dark, but not too dark. You will be able to see what you need to. Shadow and lighting are used effectively in the game. The backgrounds are very colorful. One depressing part of the game was that it rained the entire time. DIfferent camera angles are used, and you most likely will have the impression that you are watching a movie.
There are a lot of locations to explore and some interesting cutscenes that will keep you sitting on the edge of your chair waiting for the outcome.
You will use your personal assistant, the PDA, to phone people, recieve e-mails, and tape sessions with your patients. It is very easy to use and a big help for the gamer. One difficult task is to find the right recordings to trigger a reaction from your patients.
Gun shooting: O.K., some of you might be scared after seeing those two words. Yes, there is some shooting during the game, but nothing scary. Things you need to do with the gun are very easy, and you won't be pulling your hair out.
Interesting facts about the game:
? When you start the game, it automatically opens to the last saved game.
? ALT/TAB friendly
? You are able to use the PDA, which is a very helpful assistant.
? There aren't any action sequences during the game.
Music and Sounds:
Music is appropriate for each situation. It also helps build the mystery and sometime creates a very scary atmosphere. I especially enjoyed the music at the beginning of the game.
Sound effects are very realistic. You hear the rain fall, the wind blow, and a nice assortment of sound effects which will make the adrenaline rush in your body. The sound effects might even give you goosebumps at some points in the game.
Voice acting is average - nothing out of the ordinary and even boring sometimes. There is a lot of dialogue, most of it very important to the story. Don't skip too much of it or you might miss some clues about what to do next. It is fascinating to hear how the perception of an event is very different from one patient to another. The way people and things are connected is very interesting and adds to the story.
Bugs and/or patches
I didn't encounter any bugs during the game.
Microsoft Windows ME, 2000, XP, Vista®
1.3 Ghz Intel® Pentium® or AMD® Athlon™ processor
512 MB RAM for XP (1GB for running Vista)
4x CD-ROM/DVD-ROM drive
Approx. 4.4 GB free hard disk space
DirectX® 9-compliant video card Shader Model 1.1- DirectX® 9.0c
DirectX® 9 compliant sound card
Other: Mouse, Keyboard and Speakers
My computer specifications
Windows XP SP2
RAM: 1024 MB
Sound: Onboard Sound Controller
Video Card: NVIDIA GeForce 6200 TurboCache
CPU: Intel Pentium 4, 3.00 GHz Processor
Disk Space : 19.69 GB
Overclocked has a well driven and interesting story. Good graphics and the excellent use of lighting and sound effects play a big role in building the atmosphere of the game. This game gives new meaning to human madness, which you explore extensively with most of the characters in the game.
Will you lose your mind investigating this case? Or have you already lost it without knowing? It is in human nature to take the easiest way even if it means that we might destroy ourselves along the way. But it is also our desire to survive and be strong enough to guide our steps in our daily lives.
So, come on in. Lie down on the couch; close your eyes. Your eyelids are starting to become heavy; you are starting to get very sleepy. Now you are asleep; you will do as I say ...and when you wake up, you won't remember anything at all...
House Of Tales