The year is 2047. It is the golden age in mankind's evolution. For the first time in history, countries with significant resources have united under one World Union. In this utopian society, "survival of the fittest" takes its next inevitable step. Only the elite are deemed worthy to live under the World Union banner - the smartest, healthiest, and wealthiest. Forsaking the altruistic tendencies that have crippled individual development and economic progress in the past, the World Union has ushered in an unprecedented era of self-interest and fulfillment. Prosperity is a science, sex is entertainment, disease and capital crime are non-existent, and the future has never looked better.
But beneath a perfect world lies an unspeakable truth -- A truth that is ready to surface!
A World Union citizen is murdered in Russia, one of the few remaining Rogue States. This murder oddly coincides with the accidental death of a prominent professor in Adrianopolis, an important border town between the World Union and Russia. Peace Officer Phoenix Wallis is assigned to lead the investigation of the murder. Still young and inexperienced, she will soon make discoveries beyond her wildest imagination, as skilled hackers and subversive characters begin taking an inexplicable interest in Phoenix. Her investigation reveals enigmatic clues that lead her deeper and deeper into a mystery that challenges not only her case, but her very beliefs in the worldview she has sworn to protect.
Culpa Innata takes place in the future. What made the game interesting for me was that there was a lot to do. Learning how to use the PA (Personal Assistant) and all the programs in Phoenix's computer was the most difficult part of the game.
Puzzle and Action Sequences
Many of you will be happy to know there aren't any action sequences in the game. The game offers a nice variety of puzzles; some are easy and others very challenging. In the game you will find inventory-based and logic puzzles. The first two things you will have to get used to are the PA and Phoenix's computer. They will both help you a lot during the game.
Graphics and Gameplay
Culpa Innata is a third person point and click adventure game. While the game is non-linear for the most part, you progress through days and are forced to go home to sleep to go forward in the game. Once you have the PA and have updated your Navigation Map, you can travel to a location by clicking on it. The PA contains Contact List, Inventory, Navigation Map, Diary and Game Controls. You right click to open or close.
Music is also average, but it fit's the style of the game well.
The game is dialogue driven. The World Union rules dictate how often you can talk to a person in a day and how many questions you can ask. The dialogue box gives you the option to decide how the conversation will go, but you need to be careful of what you choose or the dialogue will end. Then you will have to come back another time to finish the discussion. Some locations are added as they are triggered by the dialogue.
Bugs and/or patches
danyboy: I didn't encounter any bugs. However, the game isn't very ALT/TAB friendly. After installation, the game is playable without the CD.
My Computer Specifications
Windows XP SP2
Windows XP Professional
The suspense was good and the game was a decent and smooth futuristic police investigation. The PA and the computer were helpful and fun to use. I can't say that I predicted the ending of the game and I was actually quite surprised. The developer left the possibility open for a sequel with two mysteries without endings.
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