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Adventure Game Playing and Book Reading

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PostPosted: Fri Feb 17, 2012 10:02 pm 
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Resident Ghost
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I can't say I ever had much patience with mazes. :shaking:
When I see one, I head straight for the wakthrough.


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PostPosted: Sat Feb 18, 2012 1:24 am 
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Hallowed Haunter
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I read somewhere that in a maze you should take the left path. I try that now but I couldn't tell if it really works. I map them mostly even if I can't be bothered...


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PostPosted: Sat Feb 18, 2012 5:12 pm 
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middletoe wrote:
I can't say I ever had much patience with mazes. :shaking:
When I see one, I head straight for the wakthrough.


Same here, same here, folks!

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PostPosted: Sat Feb 18, 2012 8:59 pm 
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skeeter wrote:
I read somewhere that in a maze you should take the left path. I try that now but I couldn't tell if it really works. I map them mostly even if I can't be bothered...

There's also the "right hand rule" where you always take the right-hand path. However neither the "right hand rule" nor the "left hand rule" work for mazes that have loops in them. All you need is one loop in a critical location and you'll be going around in circles forever.


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PostPosted: Sun Feb 19, 2012 3:16 pm 
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I love mazes as long as they're not timed. The best are those with distinctive features at each turning, like those in The Riddle of the Sphinx.

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PostPosted: Sun Feb 19, 2012 4:51 pm 
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Mazes have been a part of adventure games since the beginning - Adventure has two. I don't mind them as long as they're justified in some way. If it's the kind of game where narrative and environment matter, at least - the Rhem games are basically big mazes and none the worse for it and Safecracker is a fairly pure puzzle game, so they get away with it (though their mazes are required to be a bit more interesting than just taking turnings until you find what you're looking for and hoping you didn't miss anything important along the way). The Monkey Island and Myst series feature a few mazes, too, though there's generally a puzzle working out how to navigate rather than being a pure maze. In quite a few games, though, there are mazes inserted just to draw things out and make the game seem more substantial - that's lazy design and those are the kind of mazes we could all do without.


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PostPosted: Sun Feb 19, 2012 8:18 pm 
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I am playing a free game called incinerations. It is a fan-made Space quest game. It is quite long and I am having a great time playing it. For a freebie game, it is great. lots of different locations and lots of exploring. The puzzles aren't that easy either. So far I have been working on it for 3 days and I think I am only about 1/2 done.


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PostPosted: Sun Feb 19, 2012 9:08 pm 
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mbday630 wrote:
I am playing a free game called incinerations. It is a fan-made Space quest game. It is quite long and I am having a great time playing it.

Does your character get killed all the time?
That was one problem I had with the Sierra Space Quest games.


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PostPosted: Sun Feb 19, 2012 10:29 pm 
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middletoe wrote:
mbday630 wrote:
I am playing a free game called incinerations. It is a fan-made Space quest game. It is quite long and I am having a great time playing it.

Does your character get killed all the time?
That was one problem I had with the Sierra Space Quest games.


Getting killed all the time is the sole reason that I returned the Space Quest collection pack once I bought it from GameStop at the local mall several years back. Otherwise, if it were not for the fighting that you have to while playing, I would have hung onto this Space Quest Collection Pack.

So does Incinerations have any of you getting killed constantly/fast reflexes required/self defense? If so, I'll pass on it. If devoid of all these, I'll d/l and play it.

As for "what game am I playing right now", I was replayng Chapter 4 of A New Beginning after having installed the game in my Dell M1530 laptop (XP) and copied/pasted the saves from the Acer laptop (Win 7) onto the M1530.

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PostPosted: Mon Feb 20, 2012 8:42 am 
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Not really die... it puts you right back where you were at so you can do something different. so, no losing all of your progress. I don't like dying either. That is why I liked Kings Quest 7 better than the other Kings Quest game. I hated dying and if I didn't save, having to go back to where I was two hours before.

This is a fun game. I wish it had voice so that my grandson's could play it.


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PostPosted: Mon Feb 20, 2012 11:09 pm 
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mbday630 wrote:
Not really die... it puts you right back where you were at so you can do something different. so, no losing all of your progress.

Well that's better than losing all your progress.
Thanks for the info. Maybe I'll give it a try later on.


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PostPosted: Wed Mar 07, 2012 8:10 am 
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Played more of the black mirror (first game in the series) where I'm up to chapter 4 while gaming on the go at a friend's house yesterday at the part where I arrive at dr. Harmen's place to talk about Vicky. This is after visiting stonering and talking to det. Collier and finding handkerchief with Gordon symbol imprinted in it.

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PostPosted: Wed Mar 21, 2012 12:23 pm 
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I started Rhem 4 yesterday and put in about 6 hours already just in the first section. As usual for Knut's games, the puzzles are tough but fair, and I am managing okay so far.

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PostPosted: Wed Mar 21, 2012 10:41 pm 
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Diablo II LOD, as usual. I've been playing an Amazon, lately. Also, I have several other dungeon crawlers that I mess with on occasion.

But mostly, I've been playing board games. I have some pretty good solitaire ones (to name a few: Friday, Elder Sign, Yggdrasil, Hornet Leader: Carrier Air Operations, Dungeons & Dragons: The Legend of Drizzt, Space Infantry, and some older ones like Tokyo Express, B-17, and Patton's Best)

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PostPosted: Sat Mar 31, 2012 10:50 pm 
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Just finished A New Beginning. When I finished the game, the reactor core made steam not smoke, then a disaster happened, and after the credits there was the scene of a time capsule appearing in the basement of Bent's beachhouse.

I got this game in July 2011, and even tho I was playing it occasionally, it took me 8 months to finish it (win it/complete it).

Guess what now? It's Sunday April 1 now - a new month! So I ended March by completing A New Beginning - a sort of a rememberance of the first few panic-strucken days of the March 28 1979 Three Mile Island reactor accident when Middletown residents where fearfully running out of their homes into shelter centers b/c of the emergency.

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